CatDevblog 266 | x5
Offline 176.64.84.199:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on CatDevblog 266 | x5?
The record of CatDevblog 266 | x5's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 19 days 13 hours ago the server made the world it is on now.
Player counts
How busy is CatDevblog 266 | x5?
CatDevblog 266 | x5 went quiet 17 days 2 hours ago and is offline right now.
How does CatDevblog 266 | x5 rank against other Rust servers?
Player hours over seven days put CatDevblog 266 | x5 at #13,590, in the top 62% of ranked servers.
Settings and rules
Which map does CatDevblog 266 | x5 run?
CatDevblog 266 | x5 runs a procedural map, which the game generates.
What are the rules and settings on CatDevblog 266 | x5?
CatDevblog 266 | x5's name indicates a gather rate of 5x. No group limit is published. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does CatDevblog 266 | x5 run?
Rust network protocol 2388 and build 81925 on Windows is what CatDevblog 266 | x5 runs. Steam updates your game for you, and the protocol has to match for you to join.
Is CatDevblog 266 | x5 online, and how reliable is it?
Last seen 17 days 2 hours ago, CatDevblog 266 | x5 is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 11 October 2026.
Where is CatDevblog 266 | x5 located?
A region is not published for CatDevblog 266 | x5. Rust Heatmap shows the location a server states. It does not look up the machine's location. 176.64.84.199:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include CatDevblog 266 | x5?
5x Rust servers, listed by population and Modded Rust servers, by live population are the Rust Heatmap lists that CatDevblog 266 | x5 fits. Filtering the list by Type: Modded; Gather rate: 5x brings it up.
What do the server tags on CatDevblog 266 | x5 mean?
The game's server browser reads the tags CatDevblog 266 | x5 publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; v2388 (Protocol): To join, run the same version: game protocol 2388; cs81925 (Build): This build is 81925; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h1566a528 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join CatDevblog 266 | x5?
To join by console, open it with F1 in Rust and enter client.connect 176.64.84.199:28015. Or press Launch Rust on this page, which connects you through Steam.