Rust Oxide Dev - Local
Offline 176.60.53.169:28115 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 21 days 17 hours ago.
Player counts
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 15 days 22 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 71% of ranked servers includes Rust Oxide Dev - Local, at #15,398 for player hours over the last seven days.
Map and rules
Which map does Rust Oxide Dev - Local run?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
A gather rate is not given in the name Rust Oxide Dev - Local. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2634 and build 167584 on Windows is what Rust Oxide Dev - Local runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Oxide Dev - Local online, and how reliable is it?
Last seen 15 days 22 hours ago, Rust Oxide Dev - Local is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 12 October 2026.
Where is Rust Oxide Dev - Local located?
A region is not published for Rust Oxide Dev - Local. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 176.60.53.169:28115.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Oxide Dev - Local fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rust Oxide Dev - Local publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.53.169:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.