RPV automatic local test
Offline 176.60.52.61:62513 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RPV automatic local test?
RPV automatic local test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days ago.
Player counts
How busy is RPV automatic local test?
RPV automatic local test went quiet 6 days ago and is offline right now. The average across the last seven days is 0 players.
How does RPV automatic local test rank against other Rust servers?
The top 69% of ranked servers includes RPV automatic local test, at #15,432 for player hours over the last seven days.
Map and rules
Which map does RPV automatic local test run?
A procedural map, generated by the game, runs on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
The name RPV automatic local test does not specify a gather rate. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RPV automatic local test online, and how reliable is it?
Last seen 6 days ago, RPV automatic local test is offline right now. 0 of 120 hours up over the last 5 full days, which is 0%. It first appears in Rust Heatmap records on 22 October 2026.
Where is RPV automatic local test located?
No region is published by RPV automatic local test. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 176.60.52.61:62513.
Tags
Which Rust Heatmap lists and filters include RPV automatic local test?
The Rust Heatmap lists that RPV automatic local test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RPV automatic local test?
To join by console, open it with F1 in Rust and enter client.connect 176.60.52.61:62513. Or press Launch Rust on this page, which connects you through Steam.