RPV automatic local test
Offline 176.60.52.61:62190 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RPV automatic local test?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 6 days 17 hours ago the server made the world it is on now.
Player counts
How busy is RPV automatic local test?
RPV automatic local test went quiet 6 days 17 hours ago and is offline right now. A seven-day average of 0 players.
How does RPV automatic local test rank against other Rust servers?
The top 69% of ranked servers includes RPV automatic local test, at #15,349 for player hours over the last seven days.
Rules and settings
Which map does RPV automatic local test run?
A procedural map, generated by the game, runs on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
A gather rate is not given in the name RPV automatic local test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RPV automatic local test run?
The build on RPV automatic local test is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RPV automatic local test online, and how reliable is it?
Offline at the moment: RPV automatic local test was last seen 6 days 17 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. Rust Heatmap has had it on record since 22 October 2026.
Where is RPV automatic local test located?
A region is not published for RPV automatic local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.60.52.61:62190 is its address.
Tags
Which Rust Heatmap lists and filters include RPV automatic local test?
The Rust Heatmap lists that RPV automatic local test fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
The game's server browser reads the tags RPV automatic local test publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RPV automatic local test?
Enter client.connect 176.60.52.61:62190 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.