RPV automatic local test
Offline 176.60.52.61:57196 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RPV automatic local test?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 13 hours ago.
Player counts
How busy is RPV automatic local test?
Last seen 6 days 13 hours ago, RPV automatic local test is offline at the moment. Averaged over the past week: 0 players.
How does RPV automatic local test rank against other Rust servers?
Ranked #15,351 on seven-day player hours, RPV automatic local test is in the top 69% of all ranked servers.
Map and rules
Which map does RPV automatic local test run?
RPV automatic local test runs a procedural map, which the game generates.
What are the rules and settings on RPV automatic local test?
No gather rate appears in the name RPV automatic local test. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 is the build RPV automatic local test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RPV automatic local test online, and how reliable is it?
Last seen 6 days 13 hours ago, RPV automatic local test is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is RPV automatic local test located?
Nothing about a region comes from RPV automatic local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 176.60.52.61:57196.
Tags
Which Rust Heatmap lists and filters include RPV automatic local test?
These Rust Heatmap lists include RPV automatic local test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join RPV automatic local test?
Enter client.connect 176.60.52.61:57196 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.