RPV automatic local test
Offline 176.60.52.61:56579 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RPV automatic local test?
The record of RPV automatic local test's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 days ago.
Player counts
How busy is RPV automatic local test?
RPV automatic local test went quiet 5 days ago and is offline right now. The average across the last seven days is 0 players.
How does RPV automatic local test rank against other Rust servers?
Ranked #15,366 on seven-day player hours, RPV automatic local test is in the top 70% of all ranked servers.
Settings and rules
Which map does RPV automatic local test run?
The game generates the procedural map on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
A gather rate is not given in the name RPV automatic local test. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RPV automatic local test run?
The build on RPV automatic local test is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RPV automatic local test online, and how reliable is it?
Offline at the moment: RPV automatic local test was last seen 5 days ago. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is RPV automatic local test located?
No region is published by RPV automatic local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.60.52.61:56579 is its address.
Lists and filters
Which Rust Heatmap lists and filters include RPV automatic local test?
These Rust Heatmap lists include RPV automatic local test: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): Slot count: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RPV automatic local test?
To join by console, open it with F1 in Rust and enter client.connect 176.60.52.61:56579. Or press Launch Rust on this page, which connects you through Steam.