RPV automatic local test
Offline 176.60.52.61:52013 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RPV automatic local test?
Its rhythm cannot yet be told: too few of RPV automatic local test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 10 hours ago.
Player counts
How busy is RPV automatic local test?
Last seen 6 days 10 hours ago, RPV automatic local test is offline at the moment. A seven-day average of 0 players.
How does RPV automatic local test rank against other Rust servers?
The top 69% of ranked servers includes RPV automatic local test, at #15,452 for player hours over the last seven days.
Map and rules
Which map does RPV automatic local test run?
The game generates the procedural map on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
No gather rate appears in the name RPV automatic local test. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RPV automatic local test online, and how reliable is it?
Last seen 6 days 10 hours ago, RPV automatic local test is offline right now. 0 of 120 hours up over the last 5 full days, which is 0%. It first appears in Rust Heatmap records on 22 October 2026.
Where is RPV automatic local test located?
A region is not published for RPV automatic local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 176.60.52.61:52013.
Tags
Which Rust Heatmap lists and filters include RPV automatic local test?
Modded Rust servers, by live population are the Rust Heatmap lists that RPV automatic local test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): This server has 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RPV automatic local test?
Press F1 in Rust to open the console, then enter client.connect 176.60.52.61:52013. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.