RPV automatic local test
Offline 176.60.52.61:50372 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RPV automatic local test?
RPV automatic local test has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 23 hours ago.
Population
How busy is RPV automatic local test?
Last seen 6 days 23 hours ago, RPV automatic local test is offline at the moment. Averaged over the past week: 0 players.
How does RPV automatic local test rank against other Rust servers?
Ranked #15,349 on seven-day player hours, RPV automatic local test is in the top 69% of all ranked servers.
Map and rules
Which map does RPV automatic local test run?
The game generates the procedural map on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
No gather rate appears in the name RPV automatic local test. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is RPV automatic local test online, and how reliable is it?
Last seen 6 days 23 hours ago, RPV automatic local test is offline right now. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. It first appears in Rust Heatmap records on 22 October 2026.
Where is RPV automatic local test located?
A region is not published for RPV automatic local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.60.52.61:50372 is its address.
Tags
Which Rust Heatmap lists and filters include RPV automatic local test?
Modded Rust servers, by live population are the Rust Heatmap lists that RPV automatic local test fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RPV automatic local test mean?
gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags RPV automatic local test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RPV automatic local test?
To join by console, open it with F1 in Rust and enter client.connect 176.60.52.61:50372. Or press Launch Rust on this page, which connects you through Steam.