Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 15 days 14 hours ago.
Population
How busy is Rust Oxide Dev - Local?
Rust Oxide Dev - Local went quiet 6 days 16 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 1.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 47% of ranked servers includes Rust Oxide Dev - Local, at #10,542 for player hours over the last seven days.
Settings and rules
Which map does Rust Oxide Dev - Local run?
The game generates the procedural map on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
No gather rate appears in the name Rust Oxide Dev - Local. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rust Oxide Dev - Local run?
The build on Rust Oxide Dev - Local is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Oxide Dev - Local online, and how reliable is it?
Rust Oxide Dev - Local is down just now; the last sighting was 6 days 16 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is Rust Oxide Dev - Local located?
Nothing about a region comes from Rust Oxide Dev - Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 176.60.52.61:28115.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Oxide Dev - Local?
Enter client.connect 176.60.52.61:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.