Rust Oxide Dev - Local
Offline 176.60.52.120:28115 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 10 Sep, 21:54 UTC48d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 48 days 20 hours ago.
Population
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 34 days ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 71% of ranked servers includes Rust Oxide Dev - Local, at #16,434 for player hours over the last seven days.
Map and rules
Which map does Rust Oxide Dev - Local run?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
A gather rate is not given in the name Rust Oxide Dev - Local. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2633 and build 164530 on Windows is what Rust Oxide Dev - Local runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Oxide Dev - Local online, and how reliable is it?
Rust Oxide Dev - Local is down just now; the last sighting was 34 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 25 September 2026.
Where is Rust Oxide Dev - Local located?
A region is not published for Rust Oxide Dev - Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 176.60.52.120:28115.
Tags
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs164530 (Build): Build 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Rust Oxide Dev - Local publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Oxide Dev - Local?
Press F1 in Rust to open the console, then enter client.connect 176.60.52.120:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.