Rust Oxide Dev - Local
Offline 176.60.49.30:28115 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot yet be told: too few of Rust Oxide Dev - Local's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 48 days 9 hours ago.
Population
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 40 days 18 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
Player hours over seven days put Rust Oxide Dev - Local at #13,273, in the top – of ranked servers.
Rules and settings
Which map does Rust Oxide Dev - Local run?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
A gather rate is not given in the name Rust Oxide Dev - Local. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2633 and build 164530 is the build Rust Oxide Dev - Local runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Oxide Dev - Local online, and how reliable is it?
Offline at the moment: Rust Oxide Dev - Local was last seen 40 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 176.60.49.30:28115.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rust Oxide Dev - Local?
To join by console, open it with F1 in Rust and enter client.connect 176.60.49.30:28115. Or press Launch Rust on this page, which connects you through Steam.