Rust Oxide Dev - Local
Offline 176.60.48.184:28115 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:35 UTC22d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust Oxide Dev - Local?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 22 days 11 hours ago.
Player counts
How busy is Rust Oxide Dev - Local?
Rust Oxide Dev - Local went quiet 21 days 2 hours ago and is offline right now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 69% of ranked servers includes Rust Oxide Dev - Local, at #15,249 for player hours over the last seven days.
Settings and rules
Which map does Rust Oxide Dev - Local run?
A procedural map, generated by the game, runs on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
No gather rate appears in the name Rust Oxide Dev - Local. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Rust Oxide Dev - Local run?
Rust network protocol 2634 and build 167231 on Windows is what Rust Oxide Dev - Local runs. To join, your game must match the protocol; Steam handles the update.
Is Rust Oxide Dev - Local online, and how reliable is it?
Last seen 21 days 2 hours ago, Rust Oxide Dev - Local is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 7 October 2026.
Where is Rust Oxide Dev - Local located?
Nothing about a region comes from Rust Oxide Dev - Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.60.48.184:28115 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167231 (Build): The game build here is 167231; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Rust Oxide Dev - Local publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Oxide Dev - Local?
Press F1 in Rust to open the console, then enter client.connect 176.60.48.184:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.