Rust Oxide Dev - Local
Offline 176.60.35.31:28115 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 15 hours ago.
Population
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 15 days 9 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
Ranked #13,675 on seven-day player hours, Rust Oxide Dev - Local is in the top 63% of all ranked servers.
Settings and rules
Which map does Rust Oxide Dev - Local run?
The game generates the procedural map on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
The name Rust Oxide Dev - Local does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
The build on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Oxide Dev - Local online, and how reliable is it?
Offline at the moment: Rust Oxide Dev - Local was last seen 15 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 October 2026.
Where is Rust Oxide Dev - Local located?
A region is not published for Rust Oxide Dev - Local. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 176.60.35.31:28115.
Lists and filters
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Oxide Dev - Local fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Oxide Dev - Local?
Press F1 in Rust to open the console, then enter client.connect 176.60.35.31:28115. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.