Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 5 days 4 hours ago.
Population
How busy is Server_217_DevBlog?
The last time Server_217_DevBlog was seen was 2 days 1 hours ago, and it is offline now. Averaged over the past week: 0 players.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,323 on seven-day player hours, Server_217_DevBlog is in the top 69% of all ranked servers.
Rules and settings
Which map does Server_217_DevBlog run?
The game generates the procedural map on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
A gather rate is not given in the name Server_217_DevBlog. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment: Server_217_DevBlog was last seen 2 days 1 hours ago. 3 of 48 hours up over the last 2 full days, which is 6%. Rust Heatmap has had it on record since 26 October 2026.
Where is Server_217_DevBlog located?
A region is not published for Server_217_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 176.59.139.227:28015.
Lists and filters
Which Rust Heatmap lists and filters include Server_217_DevBlog?
These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; h5e7466bf (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag are the tags Server_217_DevBlog publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Server_217_DevBlog?
To join by console, open it with F1 in Rust and enter client.connect 176.59.139.227:28015. Or press Launch Rust on this page, which connects you through Steam.