Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_217_DevBlog?
Server_217_DevBlog has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 20 hours ago.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog went quiet 2 days 11 hours ago and is offline right now. A seven-day average of 0 players.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,420 on seven-day player hours, Server_217_DevBlog is in the top 69% of all ranked servers.
Map and rules
Which map does Server_217_DevBlog run?
Server_217_DevBlog runs a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog does not specify a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. The server has VAC, Valve's anti-cheat, turned off.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_217_DevBlog online, and how reliable is it?
Last seen 2 days 11 hours ago, Server_217_DevBlog is offline right now. It was up 0 of 48 hours across the last 2 full days, or 0% of the time. Rust Heatmap has had it on record since 25 October 2026.
Where is Server_217_DevBlog located?
A region is not published for Server_217_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 176.59.136.86:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Server_217_DevBlog?
Modded Rust servers, by live population are the Rust Heatmap lists that Server_217_DevBlog fits. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; h5e7466bf (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Server_217_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 176.59.136.86:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.