Rust HeatmapInfrared · players
IR live Players102,237 Servers11,898 Warm3,978 Fresh wipes · 3h329 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

BSE

Online 176.57.174.150:29115 checked 13m ago

moddedoxidepremium
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 19:00flare: a wipe in that hourThu 16:00
0
7-day average
peak 4
#5,012
rank
top 22%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 13m ago

Li2Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Li3Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctSun 11 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 09:12 UTC11d ago 1 – running 1
Sun 11 Oct, 07:02 UTC18d ago 2 – 7.1 days 1
Mon 5 Oct, 09:45 UTC24d ago 3 held half 5.9 days 0
Sun 4 Oct, 22:01 UTC24d ago 3 – 0.5 days 0
Thu 1 Oct, 18:05 UTC FW27d ago 1 held half 3.2 days 0
Tue 29 Sep, 18:24 UTC29d ago 1 – 2 days 0
Sun 27 Sep, 17:37 UTC32d ago 3 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
85 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
228 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on BSE?

The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 28 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on BSE?

No next wipe can be predicted: BSE wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 11 days 8 hours ago.

Player counts

How busy is BSE?

BSE currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 4. Its busiest point in the last 48 hours was 12:00 UTC, averaging 2 players.

How does BSE rank against other Rust servers?

The top 22% of ranked servers includes BSE, at #5,012 for player hours over the last seven days.

Settings and rules

Which map does BSE run?

The map on BSE is procedural, size 4,000 with seed 121748255, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on BSE?

No gather rate appears in the name BSE. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Rust's premium status is required to join. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does BSE run?

Rust network protocol 2635 and build 168909 on Windows is what BSE runs. Steam updates your game for you, and the protocol has to match for you to join.

Is BSE online, and how reliable is it?

Right now BSE shows as online. The uptime it reports puts the last restart at about 28 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.

Where is BSE located?

A region is not published for BSE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 176.57.174.150:29115.

Does BSE run smoothly?

The last 48 hours brought an average of 56 server fps and a floor of 1. Buildings, deployables and the rest of the world came to as much as 98,541 entities. At its peak it held 2,681 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include BSE?

Modded Rust servers, by live population are the Rust Heatmap lists that BSE fits. These are the filters that return it on the list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on BSE mean?

The game's server browser reads the tags BSE publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join BSE?

To join by console, open it with F1 in Rust and enter client.connect 176.57.174.150:29115. Or press Launch Rust on this page, which connects you through Steam. Rust's premium status is required to join.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^q
Premium Rust's premium status is required to join.
^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.