local test
Offline 176.212.177.34:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW27d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on local test?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on local test?
The only wipe on local test is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 27 days 2 hours ago the server made the world it is on now.
Population
How busy is local test?
The last time local test was seen was 18 days 2 hours ago, and it is offline now.
How does local test rank against other Rust servers?
Player hours over seven days put local test at #13,621, in the top 62% of ranked servers.
Rules and settings
Which map does local test run?
The game generates the procedural map on local test.
What are the rules and settings on local test?
The name local test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does local test run?
Rust network protocol 2634 and build 166494 on Windows is what local test runs. Steam updates your game for you, and the protocol has to match for you to join.
Is local test online, and how reliable is it?
Offline at the moment: local test was last seen 18 days 2 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 23 September 2026.
Where is local test located?
No region is published by local test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 176.212.177.34:28015.
Lists and filters
Which Rust Heatmap lists and filters include local test?
Modded Rust servers, by live population are the Rust Heatmap lists that local test fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on local test mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon are the tags local test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join local test?
Press F1 in Rust to open the console, then enter client.connect 176.212.177.34:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.