[PVE] Rusty Bucket | Raidable Bases | Events | NPCs |
Online 176.20.131.39:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 5° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
At their busiest, its recent wipes averaged 5 players. 45 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
The only wipe on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 26 days 8 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
The current population of [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | is 1, against 25 slots. The average across the last seven days is 2 players; the peak reached 7. Look at 23:00 UTC for the last 48 hours: that hour averaged 4 players.
How does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | rank against other Rust servers?
The top 11% of ranked servers includes [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |, at #2,554 for player hours over the last seven days.
Rules and settings
Which map does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | run?
[PVE] Rusty Bucket | Raidable Bases | Events | NPCs | runs a procedural map of size 4,500 with seed 93532827, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
No gather rate appears in the name [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |. Groups can contain up to 8 players, the default in the game. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | run?
The build on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | online, and how reliable is it?
Right now [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | shows as online. About 22 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | located?
Nothing about a region comes from [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 176.20.131.39:28015.
Does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | run smoothly?
Average server fps over the last 48 hours was 106; it never dropped below 78. Buildings, deployables and the rest of the world came to as much as 151,040 entities. The highest memory use was 4,942 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
The Rust Heatmap lists that [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | fits are: Modded Rust servers, by live population and Best Rust PvE servers. These are the filters that return it on the list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | mean?
These are the tags [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp25 (Max players): This server has 25 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): No player fighting here: the world is the danger; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?
Enter client.connect 176.20.131.39:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.