Development Server
Offline 176.2.32.52:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Development Server?
Development Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 16 hours ago.
Population
How busy is Development Server?
Development Server went quiet 5 days 18 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does Development Server rank against other Rust servers?
The top 64% of ranked servers includes Development Server, at #14,029 for player hours over the last seven days.
Map and rules
Which map does Development Server run?
The game generates the procedural map on Development Server.
What are the rules and settings on Development Server?
The name Development Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Development Server run?
The build on Development Server is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Development Server is down just now; the last sighting was 5 days 18 hours ago. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. The first record of it on Rust Heatmap is 21 October 2026.
Where is Development Server located?
Nothing about a region comes from Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 176.2.32.52:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Development Server?
The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Development Server?
To join by console, open it with F1 in Rust and enter client.connect 176.2.32.52:28015. Or press Launch Rust on this page, which connects you through Steam.