Rust HeatmapInfrared · players
IR live Players95,790 Servers11,874 Warm4,087 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Development Server

Offline 176.2.32.52:28015 checked 5d ago

moddedcarbon
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#14,029
rank
top 64%
8d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
243 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
192 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
25 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
206 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
74 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Development Server?

Development Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 16 hours ago.

Population

How busy is Development Server?

Development Server went quiet 5 days 18 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.

How does Development Server rank against other Rust servers?

The top 64% of ranked servers includes Development Server, at #14,029 for player hours over the last seven days.

Map and rules

Which map does Development Server run?

The game generates the procedural map on Development Server.

What are the rules and settings on Development Server?

The name Development Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Development Server run?

The build on Development Server is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Development Server online, and how reliable is it?

Development Server is down just now; the last sighting was 5 days 18 hours ago. It was up 0 of 120 hours across the last 5 full days, or 0% of the time. The first record of it on Rust Heatmap is 21 October 2026.

Where is Development Server located?

Nothing about a region comes from Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 176.2.32.52:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Development Server?

The Rust Heatmap lists that Development Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Development Server mean?

The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Development Server?

To join by console, open it with F1 in Rust and enter client.connect 176.2.32.52:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.