Development Server
Offline 176.2.21.201:28015 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Development Server?
The record of Development Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 days 22 hours ago.
Population
How busy is Development Server?
Development Server went quiet 26 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does Development Server rank against other Rust servers?
Player hours over seven days put Development Server at #14,191, in the top 64% of ranked servers.
Map and rules
Which map does Development Server run?
Development Server runs a procedural map, which the game generates.
What are the rules and settings on Development Server?
A gather rate is not given in the name Development Server. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. To join, your game must match the protocol; Steam handles the update.
Is Development Server online, and how reliable is it?
Offline at the moment: Development Server was last seen 26 hours ago. 0 of 24 hours up in the last 1 full day, which is 0%. The first record of it on Rust Heatmap is 26 October 2026.
Where is Development Server located?
No region is published by Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 176.2.21.201:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Development Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Development Server mean?
These are the tags Development Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Development Server?
Press F1 in Rust to open the console, then enter client.connect 176.2.21.201:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.