local
Offline EU · ger 176.198.120.11:28030 checked 7h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 36% of all ranked servers, top 72% in EU. Ranked on player hours over the last seven days.
Bx2World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 20:53 UTC7h ago | – | – | – | 0 |
| Thu 29 Oct, 20:23 UTC8h ago | – | – | – | 1 |
| Thu 29 Oct, 20:11 UTC8h ago | – | – | – | 0 |
| Thu 29 Oct, 19:20 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 18:43 UTC9h ago | – | – | – | 0 |
| Thu 29 Oct, 17:07 UTC11h ago | – | – | – | 0 |
| Thu 29 Oct, 16:16 UTC12h ago | – | – | – | 1 |
| Thu 29 Oct, 14:15 UTC14h ago | – | – | – | 0 |
| Thu 29 Oct, 12:45 UTC15h ago | – | – | – | 0 |
| Thu 29 Oct, 12:02 UTC16h ago | – | – | – | 0 |
| Thu 29 Oct, 11:27 UTC17h ago | – | – | – | 0 |
| Thu 29 Oct, 10:45 UTC17h ago | – | – | – | 0 |
| Thu 29 Oct, 09:59 UTC18h ago | – | – | – | 0 |
| Thu 29 Oct, 09:13 UTC19h ago | – | – | – | 0 |
| Thu 29 Oct, 08:22 UTC20h ago | – | – | – | 1 |
| Thu 29 Oct, 00:09 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 23:52 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 22:31 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 22:10 UTC1d ago | – | – | – | 0 |
| Wed 28 Oct, 21:52 UTC1d ago | – | – | – | 0 |
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on local?
No schedule is kept because local replaces its world every few hours, and none of those resets counts as a wipe.
Population
How busy is local?
Last seen 7 hours ago, local is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Look at 14:00 UTC for the last 48 hours: that hour averaged 1 players.
How does local rank against other Rust servers?
On player hours over the last seven days, local is #7,944 globally (top 36%) and #2,089 in Europe.
Rules and settings
Which map does local run?
A procedural map, generated by the game, runs on local.
What are the rules and settings on local?
The name local does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs build & creative, no gathering; sandbox building. In the server browser it is Modded, meaning plugins or settings modify the game. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does local run?
The build on local is Rust network protocol 2636 and build 169697, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is local online, and how reliable is it?
Last seen 7 hours ago, local is offline right now. 61 of 168 hours up over the last 7 full days, which is 36%. The first record of it on Rust Heatmap is 14 September 2026.
Where is local located?
The EU tag places local in Europe, and ger is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 176.198.120.11:28030.
Tags
Which Rust Heatmap lists and filters include local?
These Rust Heatmap lists include local: Rust build servers, Rust servers tagged creative, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on local mean?
These are the tags local publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2636 (Protocol): Your game must match protocol 2636 to get in; cs169697 (Build): This build is 169697; ptrak (Networking): The network layer is RakNet, the game's standard one; $rger (Region code): This one carries the region code ger; ^c (Creative): No gathering here: it is creative building, so build what you like; ^p (PvE): PvE: the danger is the world, not other players; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join local?
Press F1 in Rust to open the console, then enter client.connect 176.198.120.11:28030. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.