Server_217_DevBlog
Offline 176.119.171.41:28015 checked 28d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 39 days 14 hours ago the server made the world it is on now.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog went quiet 28 days 12 hours ago and is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #16,810 on seven-day player hours, Server_217_DevBlog is in the top 70% of all ranked servers.
Settings and rules
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Server_217_DevBlog run?
The build on Server_217_DevBlog is Rust network protocol 2183, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down just now; the last sighting was 28 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.
Where is Server_217_DevBlog located?
Nothing about a region comes from Server_217_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 176.119.171.41:28015.
Tags
Which Rust Heatmap lists and filters include Server_217_DevBlog?
The Rust Heatmap lists that Server_217_DevBlog fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h5e7466bf (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Server_217_DevBlog?
Enter client.connect 176.119.171.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.