Rust HeatmapInfrared · players
IR live Players38,808 Servers11,700 Warm2,943 Fresh wipes · 3h91 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Server_217_DevBlog

Offline 176.119.171.41:28015 checked 28d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,810
rank
top 70%
39d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 28d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
3 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Server_217_DevBlog?

The record of Server_217_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 39 days 14 hours ago the server made the world it is on now.

Player counts

How busy is Server_217_DevBlog?

Server_217_DevBlog went quiet 28 days 12 hours ago and is offline right now.

How does Server_217_DevBlog rank against other Rust servers?

Ranked #16,810 on seven-day player hours, Server_217_DevBlog is in the top 70% of all ranked servers.

Settings and rules

What are the rules and settings on Server_217_DevBlog?

No gather rate appears in the name Server_217_DevBlog. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Server_217_DevBlog run?

The build on Server_217_DevBlog is Rust network protocol 2183, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Server_217_DevBlog online, and how reliable is it?

Server_217_DevBlog is down just now; the last sighting was 28 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 30 September 2026.

Where is Server_217_DevBlog located?

Nothing about a region comes from Server_217_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 176.119.171.41:28015.

Tags

Which Rust Heatmap lists and filters include Server_217_DevBlog?

The Rust Heatmap lists that Server_217_DevBlog fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h5e7466bf (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Server_217_DevBlog?

Enter client.connect 176.119.171.41:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
v2183
Protocol Your game must match protocol 2183 to get in.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.