Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 43 days 22 hours ago the server made the world it is on now.
Population
How busy is Server_217_DevBlog?
Last seen 43 days 17 hours ago, Server_217_DevBlog is offline at the moment.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,404, in the top – of ranked servers.
Map and rules
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name Server_217_DevBlog. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Server_217_DevBlog run?
The build on Server_217_DevBlog is Rust network protocol 2183, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment: Server_217_DevBlog was last seen 43 days 17 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 15 September 2026.
Where is Server_217_DevBlog located?
Nothing about a region comes from Server_217_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 176.119.169.227:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Server_217_DevBlog?
These Rust Heatmap lists include Server_217_DevBlog: Modded Rust servers, by live population. Filtering the list by Type: Modded brings it up.
What do the server tags on Server_217_DevBlog mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; h5e7466bf (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Server_217_DevBlog publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Server_217_DevBlog?
To join by console, open it with F1 in Rust and enter client.connect 176.119.169.227:28015. Or press Launch Rust on this page, which connects you through Steam.