Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot yet be told: too few of Server_217_DevBlog's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 40 days 2 hours ago.
Player counts
How busy is Server_217_DevBlog?
Server_217_DevBlog went quiet 35 days 2 hours ago and is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Ranked #15,666 on seven-day player hours, Server_217_DevBlog is in the top 71% of all ranked servers.
Map and rules
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog does not specify a gather rate. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_217_DevBlog online, and how reliable is it?
Server_217_DevBlog is down just now; the last sighting was 35 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 24 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 176.119.169.195:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Server_217_DevBlog?
Modded Rust servers, by live population are the Rust Heatmap lists that Server_217_DevBlog fits. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2183 (Protocol): Your game must match protocol 2183 to get in; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; h5e7466bf (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Server_217_DevBlog?
Enter client.connect 176.119.169.195:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.