Combat Local - Carbon Dev
Offline 176.115.149.159:28015 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UTC15h ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UTC21h ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Combat Local - Carbon Dev?
Combat Local - Carbon Dev has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 15 hours ago.
Player counts
How busy is Combat Local - Carbon Dev?
Last seen 1 hours ago, Combat Local - Carbon Dev is offline at the moment. Averaged over the past week: 1 players, peaking at 2. Look at 15:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Combat Local - Carbon Dev rank against other Rust servers?
Player hours over seven days put Combat Local - Carbon Dev at #5,508, in the top 25% of ranked servers.
Map and rules
What are the rules and settings on Combat Local - Carbon Dev?
No gather rate appears in the name Combat Local - Carbon Dev. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Combat Local - Carbon Dev run?
The build on Combat Local - Carbon Dev is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Combat Local - Carbon Dev online, and how reliable is it?
Last seen 1 hours ago, Combat Local - Carbon Dev is offline right now. It was up 31 of 72 hours across the last 3 full days, or 43% of the time. The first record of it on Rust Heatmap is 24 October 2026.
Where is Combat Local - Carbon Dev located?
Nothing about a region comes from Combat Local - Carbon Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 176.115.149.159:28015.
Tags
Which Rust Heatmap lists and filters include Combat Local - Carbon Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Combat Local - Carbon Dev fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on Combat Local - Carbon Dev mean?
The game's server browser reads the tags Combat Local - Carbon Dev publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Combat Local - Carbon Dev?
Enter client.connect 176.115.149.159:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.