Rust HeatmapInfrared · players
IR live Players95,622 Servers11,862 Warm4,072 Fresh wipes · 3h160 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

LocalTest

Offline 175.1.85.175:28015 checked 7d ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#14,995
rank
top 68%
17d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 7d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct22 Oct24 Oct25 Oct27 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
250 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
192 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
23 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
202 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
76 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on LocalTest?

The record of LocalTest's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 17 days 4 hours ago the server made the world it is on now.

Player counts

How busy is LocalTest?

The last time LocalTest was seen was 7 days 10 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1.

How does LocalTest rank against other Rust servers?

Player hours over seven days put LocalTest at #14,995, in the top 68% of ranked servers.

Rules and settings

Which map does LocalTest run?

A procedural map, generated by the game, runs on LocalTest.

What are the rules and settings on LocalTest?

No gather rate appears in the name LocalTest. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does LocalTest run?

The build on LocalTest is Rust network protocol 2634 and build 167398, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is LocalTest online, and how reliable is it?

LocalTest is down just now; the last sighting was 7 days 10 hours ago. It was up 2 of 168 hours across the last 7 full days, or 1% of the time. The first record of it on Rust Heatmap is 19 October 2026.

Where is LocalTest located?

A region is not published for LocalTest. Rust Heatmap shows the location a server states. It does not look up the machine's location. 175.1.85.175:28015 is its address.

Tags

Which Rust Heatmap lists and filters include LocalTest?

Modded Rust servers, by live population are the Rust Heatmap lists that LocalTest fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on LocalTest mean?

These are the tags LocalTest publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join LocalTest?

Press F1 in Rust to open the console, then enter client.connect 175.1.85.175:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167398
Build This build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.