Rust HeatmapInfrared · players
IR live Players95,518 Servers11,863 Warm4,067 Fresh wipes · 3h161 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

LocalTest

Offline 175.1.82.49:28015 checked 5h ago

moddedoxide
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 11:00flare: a wipe in that hourTue 12:00
0
7-day average
peak 1
#13,778
rank
top 62%
5h ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5h ago

Li2Players

AveragePeakWipe
00.250.50.75111:0012:00Wiped Tue 27 Oct, 11:51 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
No rank history yet.

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 162 on average
245 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
187 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 84 on average
202 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
81 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on LocalTest?

LocalTest has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 5 hours ago.

Population

How busy is LocalTest?

Last seen 5 hours ago, LocalTest is offline at the moment. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.

How does LocalTest rank against other Rust servers?

Player hours over seven days put LocalTest at #13,778, in the top 62% of ranked servers.

Rules and settings

Which map does LocalTest run?

LocalTest runs a procedural map, which the game generates.

What are the rules and settings on LocalTest?

A gather rate is not given in the name LocalTest. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does LocalTest run?

The build on LocalTest is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is LocalTest online, and how reliable is it?

Last seen 5 hours ago, LocalTest is offline right now. It first appears in Rust Heatmap records on 27 October 2026.

Where is LocalTest located?

No region is published by LocalTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 175.1.82.49:28015.

Lists and filters

Which Rust Heatmap lists and filters include LocalTest?

These Rust Heatmap lists include LocalTest: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on LocalTest mean?

The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join LocalTest?

Enter client.connect 175.1.82.49:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.