LocalTest
Offline 175.1.76.16:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:34 UTC3d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on LocalTest?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on LocalTest?
Its rhythm cannot yet be told: too few of LocalTest's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 1 hours ago.
Population
How busy is LocalTest?
The last time LocalTest was seen was 2 days 23 hours ago, and it is offline now. Averaged over the past week: 1 players, peaking at 1.
How does LocalTest rank against other Rust servers?
Player hours over seven days put LocalTest at #8,098, in the top 37% of ranked servers.
Settings and rules
Which map does LocalTest run?
The game generates the procedural map on LocalTest.
What are the rules and settings on LocalTest?
A gather rate is not given in the name LocalTest. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does LocalTest run?
Rust network protocol 2635 and build 168909 on Windows is what LocalTest runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is LocalTest online, and how reliable is it?
Offline at the moment: LocalTest was last seen 2 days 23 hours ago. 6 of 72 hours up over the last 3 full days, which is 8%. It first appears in Rust Heatmap records on 23 October 2026.
Where is LocalTest located?
No region is published by LocalTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 175.1.76.16:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include LocalTest?
The Rust Heatmap lists that LocalTest fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on LocalTest mean?
The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join LocalTest?
To join by console, open it with F1 in Rust and enter client.connect 175.1.76.16:28015. Or press Launch Rust on this page, which connects you through Steam.