Contracts Oxide Hooks (28017)
Offline 174.91.200.182:28017 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Contracts Oxide Hooks (28017)?
Contracts Oxide Hooks (28017) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 13 hours ago.
Population
How busy is Contracts Oxide Hooks (28017)?
Last seen 23 days 16 hours ago, Contracts Oxide Hooks (28017) is offline at the moment.
How does Contracts Oxide Hooks (28017) rank against other Rust servers?
Player hours over seven days put Contracts Oxide Hooks (28017) at #15,953, in the top 71% of ranked servers.
Settings and rules
Which map does Contracts Oxide Hooks (28017) run?
A procedural map, generated by the game, runs on Contracts Oxide Hooks (28017).
What are the rules and settings on Contracts Oxide Hooks (28017)?
The name Contracts Oxide Hooks (28017) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Contracts Oxide Hooks (28017) run?
Rust network protocol 2634 and build 166652 on Windows is what Contracts Oxide Hooks (28017) runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Contracts Oxide Hooks (28017) online, and how reliable is it?
Last seen 23 days 16 hours ago, Contracts Oxide Hooks (28017) is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 5 October 2026.
Where is Contracts Oxide Hooks (28017) located?
No region is published by Contracts Oxide Hooks (28017). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 174.91.200.182:28017.
Tags
Which Rust Heatmap lists and filters include Contracts Oxide Hooks (28017)?
Modded Rust servers, by live population are the Rust Heatmap lists that Contracts Oxide Hooks (28017) fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Contracts Oxide Hooks (28017) mean?
These are the tags Contracts Oxide Hooks (28017) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): This server has 3 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Contracts Oxide Hooks (28017)?
Enter client.connect 174.91.200.182:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.