Rust HeatmapInfrared · players
IR live Players38,808 Servers11,700 Warm2,943 Fresh wipes · 3h91 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–3° · slots

Contracts Oxide Production (28015)

Offline 174.91.200.182:28015 checked 14d ago

moddedoxide
Sp1 · players now 0/ 3
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,901
rank
top 64%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:27 UTC14d ago 1 – running 1
Tue 13 Oct, 21:28 UTC15d ago 1 – 0.3 days 1
Sat 3 Oct, 04:34 UTC25d ago 1 held half 10.7 days 1
Thu 10 Sep, 03:56 UTC48d ago – – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
28 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
33 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
3 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
4 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
0 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Contracts Oxide Production (28015)?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 100% of its recent wipes.

What is the wipe schedule on Contracts Oxide Production (28015)?

No next wipe can be predicted: Contracts Oxide Production (28015) wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 14 days 20 hours ago.

Player counts

How busy is Contracts Oxide Production (28015)?

The last time Contracts Oxide Production (28015) was seen was 14 days 20 hours ago, and it is offline now.

How does Contracts Oxide Production (28015) rank against other Rust servers?

The top 64% of ranked servers includes Contracts Oxide Production (28015), at #13,901 for player hours over the last seven days.

Settings and rules

Which map does Contracts Oxide Production (28015) run?

The game generates the procedural map on Contracts Oxide Production (28015).

What are the rules and settings on Contracts Oxide Production (28015)?

A gather rate is not given in the name Contracts Oxide Production (28015). The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Contracts Oxide Production (28015) run?

Rust network protocol 2634 and build 167781 is the build Contracts Oxide Production (28015) runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Contracts Oxide Production (28015) online, and how reliable is it?

Contracts Oxide Production (28015) is down just now; the last sighting was 14 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 September 2026.

Where is Contracts Oxide Production (28015) located?

A region is not published for Contracts Oxide Production (28015). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 174.91.200.182:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Contracts Oxide Production (28015)?

These Rust Heatmap lists include Contracts Oxide Production (28015): Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Contracts Oxide Production (28015) mean?

The game's server browser reads the tags Contracts Oxide Production (28015) publishes: gmrust (Game mode): Survival in the standard Rust form; mp3 (Max players): The slot count is 3; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Contracts Oxide Production (28015)?

Press F1 in Rust to open the console, then enter client.connect 174.91.200.182:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp3
Max players The slot count is 3.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.