tmace1090 | Powered by AMP
Offline 174.87.244.207:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on tmace1090 | Powered by AMP?
Its rhythm cannot yet be told: too few of tmace1090 | Powered by AMP's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 5 hours ago.
Player counts
How busy is tmace1090 | Powered by AMP?
tmace1090 | Powered by AMP went quiet 27 days 4 hours ago and is offline right now.
How does tmace1090 | Powered by AMP rank against other Rust servers?
Ranked #16,670 on seven-day player hours, tmace1090 | Powered by AMP is in the top 70% of all ranked servers.
Settings and rules
Which map does tmace1090 | Powered by AMP run?
tmace1090 | Powered by AMP runs a procedural map of size 3,000 with seed 349353632, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on tmace1090 | Powered by AMP?
No gather rate appears in the name tmace1090 | Powered by AMP. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does tmace1090 | Powered by AMP run?
The build on tmace1090 | Powered by AMP is Rust network protocol 2633 and build 165217, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is tmace1090 | Powered by AMP online, and how reliable is it?
Offline at the moment: tmace1090 | Powered by AMP was last seen 27 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is tmace1090 | Powered by AMP located?
Nothing about a region comes from tmace1090 | Powered by AMP. Rust Heatmap shows the location a server states. It does not look up the machine's location. 174.87.244.207:28015 is its address.
Tags
Which Rust Heatmap lists and filters include tmace1090 | Powered by AMP?
The Rust Heatmap lists that tmace1090 | Powered by AMP fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on tmace1090 | Powered by AMP mean?
The game's server browser reads the tags tmace1090 | Powered by AMP publishes: gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join tmace1090 | Powered by AMP?
Enter client.connect 174.87.244.207:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.