Brett's Rust Development Server
Offline 174.196.193.5:28015 checked 18d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Brett's Rust Development Server?
The record of Brett's Rust Development Server's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 3 hours ago.
Population
How busy is Brett's Rust Development Server?
Brett's Rust Development Server went quiet 18 days 12 hours ago and is offline right now.
How does Brett's Rust Development Server rank against other Rust servers?
The top 72% of ranked servers includes Brett's Rust Development Server, at #15,865 for player hours over the last seven days.
Settings and rules
Which map does Brett's Rust Development Server run?
The game generates the procedural map on Brett's Rust Development Server.
What are the rules and settings on Brett's Rust Development Server?
A gather rate is not given in the name Brett's Rust Development Server. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Brett's Rust Development Server run?
The build on Brett's Rust Development Server is Rust network protocol 2634 and build 166494, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Brett's Rust Development Server online, and how reliable is it?
Last seen 18 days 12 hours ago, Brett's Rust Development Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 10 October 2026.
Where is Brett's Rust Development Server located?
Nothing about a region comes from Brett's Rust Development Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 174.196.193.5:28015.
Tags
Which Rust Heatmap lists and filters include Brett's Rust Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Brett's Rust Development Server fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Brett's Rust Development Server mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): This server has 5 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Brett's Rust Development Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Brett's Rust Development Server?
Press F1 in Rust to open the console, then enter client.connect 174.196.193.5:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.