Rust HeatmapInfrared · players
IR live Players79,700 Servers11,793 Warm3,567 Fresh wipes · 3h247 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–30° · slots

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 10m ago

moddedoxide
Sp1 · players now 0/ 30
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 23:00flare: a wipe in that hourThu 21:00
0
7-day average
peak –
#15,276
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

02.557.51023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 150 on average
39 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
132 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
86 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
32 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 92 on average
86 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
309 / 350

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Castaway - Hub - Parkour/Events COD Style Zombies?

Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on Castaway - Hub - Parkour/Events COD Style Zombies?

There is no next wipe to predict on Castaway - Hub - Parkour/Events COD Style Zombies, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 27 days 5 hours ago.

Population

How busy is Castaway - Hub - Parkour/Events COD Style Zombies?

The current population of Castaway - Hub - Parkour/Events COD Style Zombies is 0, against 30 slots. A seven-day average of 0 players.

How does Castaway - Hub - Parkour/Events COD Style Zombies rank against other Rust servers?

Player hours over seven days put Castaway - Hub - Parkour/Events COD Style Zombies at #15,276, in the top 69% of ranked servers.

Settings and rules

Which map does Castaway - Hub - Parkour/Events COD Style Zombies run?

Castaway - Hub - Parkour/Events COD Style Zombies runs a procedural map of size 1,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Castaway HUB!.

What are the rules and settings on Castaway - Hub - Parkour/Events COD Style Zombies?

The name Castaway - Hub - Parkour/Events COD Style Zombies does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Castaway - Hub - Parkour/Events COD Style Zombies run?

The build on Castaway - Hub - Parkour/Events COD Style Zombies is Rust network protocol 2635 and build 168909, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Castaway - Hub - Parkour/Events COD Style Zombies online, and how reliable is it?

The server is up at the moment: Castaway - Hub - Parkour/Events COD Style Zombies is online. Its reported uptime dates the last restart to about 16 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Castaway - Hub - Parkour/Events COD Style Zombies located?

A region is not published for Castaway - Hub - Parkour/Events COD Style Zombies. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 174.176.146.51:28415.

Does Castaway - Hub - Parkour/Events COD Style Zombies run smoothly?

The last 48 hours brought an average of 10 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 5,033 entities. Memory use reached 974 MB at most. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Castaway - Hub - Parkour/Events COD Style Zombies?

The Rust Heatmap lists that Castaway - Hub - Parkour/Events COD Style Zombies fits are: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Castaway - Hub - Parkour/Events COD Style Zombies mean?

These are the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): This server has 30 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Castaway - Hub - Parkour/Events COD Style Zombies?

Enter client.connect 174.176.146.51:28415 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp30
Max players This server has 30 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.