Rust HeatmapInfrared · players
IR live Players72,372 Servers11,823 Warm3,652 Fresh wipes · 3h214 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

rust_240hz_bench

Offline 174.164.33.204:28015 checked 31d ago

moddedcarbon
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#16,957
rank
top 71%
32d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 31d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
179 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
86 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
22 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
26 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
268 / 700

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on rust_240hz_bench?

rust_240hz_bench has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 32 days 4 hours ago.

Player counts

How busy is rust_240hz_bench?

rust_240hz_bench went quiet 31 days 17 hours ago and is offline right now.

How does rust_240hz_bench rank against other Rust servers?

Player hours over seven days put rust_240hz_bench at #16,957, in the top 71% of ranked servers.

Settings and rules

Which map does rust_240hz_bench run?

A procedural map, generated by the game, runs on rust_240hz_bench.

What are the rules and settings on rust_240hz_bench?

No gather rate appears in the name rust_240hz_bench. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is off.

Server details

Which version of Rust does rust_240hz_bench run?

Rust network protocol 2633 and build 165217 is the build rust_240hz_bench runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is rust_240hz_bench online, and how reliable is it?

Last seen 31 days 17 hours ago, rust_240hz_bench is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 27 September 2026.

Where is rust_240hz_bench located?

Nothing about a region comes from rust_240hz_bench. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 174.164.33.204:28015.

Lists and filters

Which Rust Heatmap lists and filters include rust_240hz_bench?

The Rust Heatmap lists that rust_240hz_bench fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on rust_240hz_bench mean?

These are the tags rust_240hz_bench publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): The game build here is 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join rust_240hz_bench?

To join by console, open it with F1 in Rust and enter client.connect 174.164.33.204:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp500
Max players This server has 500 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2633
Protocol To join, run the same version: game protocol 2633.
cs165217
Build The game build here is 165217.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.