4Netplayers Rust Server
Online 173.237.55.30:22900 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4Netplayers Rust Server?
Its recent wipes drew an average peak of 3 players. 21 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on 4Netplayers Rust Server?
4Netplayers Rust Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 3 days 12 hours ago.
Player counts
How busy is 4Netplayers Rust Server?
The current population of 4Netplayers Rust Server is 0, against 10 slots. Averaged over the past week: 1 players, peaking at 3. Its busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.
How does 4Netplayers Rust Server rank against other Rust servers?
Ranked #4,271 on seven-day player hours, 4Netplayers Rust Server is in the top 19% of all ranked servers.
Map and rules
Which map does 4Netplayers Rust Server run?
A procedural map of size 4,500 with seed 1854078996, generated by the game, runs on 4Netplayers Rust Server. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 4Netplayers Rust Server?
A gather rate is not given in the name 4Netplayers Rust Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does 4Netplayers Rust Server run?
The build on 4Netplayers Rust Server is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is 4Netplayers Rust Server online, and how reliable is it?
The server is up at the moment: 4Netplayers Rust Server is online. About 19 hours ago is when it last restarted, by its own uptime figure. 71 of 72 hours up over the last 3 full days, which is 99%. It first appears in Rust Heatmap records on 24 October 2026.
Where is 4Netplayers Rust Server located?
Nothing about a region comes from 4Netplayers Rust Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 173.237.55.30:22900 is its address.
Does 4Netplayers Rust Server run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 30. Buildings, deployables and the rest of the world came to as much as 117,791 entities. At its peak it held 3,489 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include 4Netplayers Rust Server?
These Rust Heatmap lists include 4Netplayers Rust Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join 4Netplayers Rust Server?
To join by console, open it with F1 in Rust and enter client.connect 173.237.55.30:22900. Or press Launch Rust on this page, which connects you through Steam.