Rust HeatmapInfrared · players
IR live Players79,295 Servers11,799 Warm3,786 Fresh wipes · 3h103 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 9m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 21:00flare: a wipe in that hourWed 19:00
0
7-day average
peak 1
#10,590
rank
top 48%
27d ago
last wipe
no schedule published
7d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Li3Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
35d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
141 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
150 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
114 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
35 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
33 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Chicago Chill No-Decay?

Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 8 hours in.

What is the wipe schedule on Chicago Chill No-Decay?

Once a month, with the force wipe, Chicago Chill No-Decay wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 2 hours ago.

Player counts

How busy is Chicago Chill No-Decay?

Of 50 slots on Chicago Chill No-Decay, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.

How does Chicago Chill No-Decay rank against other Rust servers?

Player hours over seven days put Chicago Chill No-Decay at #10,590, in the top 48% of ranked servers.

Rules and settings

Which map does Chicago Chill No-Decay run?

Chicago Chill No-Decay runs a procedural map of size 4,250 with seed 1583848389, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Chicago Chill No-Decay?

A gather rate is not given in the name Chicago Chill No-Decay. The group limit is 12 players. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Chicago Chill No-Decay run?

The build on Chicago Chill No-Decay is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Chicago Chill No-Decay online, and how reliable is it?

Right now Chicago Chill No-Decay shows as online. The uptime it reports puts the last restart at about 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is Chicago Chill No-Decay located?

No region is published by Chicago Chill No-Decay. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 173.234.31.2:28035 is its address.

Does Chicago Chill No-Decay run smoothly?

The last 48 hours brought an average of 108 server fps and a floor of 73. The world held as many as 107,089 entities, buildings and deployables included. The highest memory use was 3,641 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Chicago Chill No-Decay?

Modded Rust servers, by live population are the Rust Heatmap lists that Chicago Chill No-Decay fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Chicago Chill No-Decay mean?

gmvanilla (Game mode): The vanilla survival game; mp50 (Max players): Slot count: 50; ts12 (Group limit): The team limit is 12; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Chicago Chill No-Decay publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Chicago Chill No-Decay?

To join by console, open it with F1 in Rust and enter client.connect 173.234.31.2:28035. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://logicservers.com/game-servers/rust.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp50
Max players Slot count: 50.
ts12
Group limit The team limit is 12.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.