Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 13m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW27d ago | 9° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?
Its recent wipes drew an average peak of 9 players. 28 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?
The only wipe on Wait...What? |Raid Bases and QOL Mods is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 15 hours ago.
Player counts
How busy is Wait...What? |Raid Bases and QOL Mods?
The current population of Wait...What? |Raid Bases and QOL Mods is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 3. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?
The top 22% of ranked servers includes Wait...What? |Raid Bases and QOL Mods, at #4,801 for player hours over the last seven days.
Settings and rules
Which map does Wait...What? |Raid Bases and QOL Mods run?
A procedural map of size 4,050 with seed 1501002809, generated by the game, runs on Wait...What? |Raid Bases and QOL Mods. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?
The name Wait...What? |Raid Bases and QOL Mods does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Wait...What? |Raid Bases and QOL Mods run?
Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?
The server is up at the moment: Wait...What? |Raid Bases and QOL Mods is online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is Wait...What? |Raid Bases and QOL Mods located?
A region is not published for Wait...What? |Raid Bases and QOL Mods. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 173.225.104.218:28080.
Does Wait...What? |Raid Bases and QOL Mods run smoothly?
Average server fps over the last 48 hours was 84; it never dropped below 62. The world held as many as 120,306 entities, buildings and deployables included. At its peak it held 3,451 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Wait...What? |Raid Bases and QOL Mods?
Modded Rust servers, by live population are the Rust Heatmap lists that Wait...What? |Raid Bases and QOL Mods fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?
The game's server browser reads the tags Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Wait...What? |Raid Bases and QOL Mods?
Enter client.connect 173.225.104.218:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.