Rust HeatmapInfrared · players
IR live Players70,052 Servers11,806 Warm3,612 Fresh wipes · 3h182 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Wait...What? |Raid Bases and QOL Mods

Online 173.225.104.218:28080 checked 13m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 14:00flare: a wipe in that hourThu 11:00
0
7-day average
peak 3
#4,801
rank
top 22%
27d ago
last wipe
no schedule published
7d 5h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

05010015020014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

9
wipe-day peak
players, last three wipes

Coming wipes

7d 5h
Thu 5 Nov, 19:00 UTC
FW
35d 5h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:46 UTC FW27d ago 9 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
172 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
74 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
21 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
25 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 84 on average
259 / 700

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?

Its recent wipes drew an average peak of 9 players. 28 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?

The only wipe on Wait...What? |Raid Bases and QOL Mods is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 15 hours ago.

Player counts

How busy is Wait...What? |Raid Bases and QOL Mods?

The current population of Wait...What? |Raid Bases and QOL Mods is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 3. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.

How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?

The top 22% of ranked servers includes Wait...What? |Raid Bases and QOL Mods, at #4,801 for player hours over the last seven days.

Settings and rules

Which map does Wait...What? |Raid Bases and QOL Mods run?

A procedural map of size 4,050 with seed 1501002809, generated by the game, runs on Wait...What? |Raid Bases and QOL Mods. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?

The name Wait...What? |Raid Bases and QOL Mods does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Wait...What? |Raid Bases and QOL Mods run?

Rust network protocol 2635 and build 168909 on Windows is what Wait...What? |Raid Bases and QOL Mods runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?

The server is up at the moment: Wait...What? |Raid Bases and QOL Mods is online. About 3 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Wait...What? |Raid Bases and QOL Mods located?

A region is not published for Wait...What? |Raid Bases and QOL Mods. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 173.225.104.218:28080.

Does Wait...What? |Raid Bases and QOL Mods run smoothly?

Average server fps over the last 48 hours was 84; it never dropped below 62. The world held as many as 120,306 entities, buildings and deployables included. At its peak it held 3,451 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Wait...What? |Raid Bases and QOL Mods?

Modded Rust servers, by live population are the Rust Heatmap lists that Wait...What? |Raid Bases and QOL Mods fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?

The game's server browser reads the tags Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Wait...What? |Raid Bases and QOL Mods?

Enter client.connect 173.225.104.218:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.