Lorenzo
Offline 173.176.63.68:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers, and #485 of the trio servers (top 78%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:54 UTC16d ago | 1° | – | running | 1 |
| Fri 2 Oct, 00:28 UTC26d ago | 1° | halved by day 6 | 9.2 days | 0 |
| Sun 27 Sep, 16:05 UTC30d ago | 1° | halved by day 3 | 4.3 days | 0 |
| Wed 16 Sep, 18:50 UTC41d ago | 1° | held half | 10.9 days | 0 |
| Sat 12 Sep, 18:24 UTC45d ago | 0° | – | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Lorenzo?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.5.
What is the wipe schedule on Lorenzo?
No next wipe can be predicted: Lorenzo wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 19 hours ago.
Player counts
How busy is Lorenzo?
Last seen 16 days 6 hours ago, Lorenzo is offline at the moment.
How does Lorenzo rank against other Rust servers?
The top 61% of ranked servers includes Lorenzo, at #13,530 for player hours over the last seven days. The trio group puts it at #485.
Rules and settings
Which map does Lorenzo run?
A procedural map, generated by the game, runs on Lorenzo.
What are the rules and settings on Lorenzo?
The name Lorenzo does not specify a gather rate. A group can have at most 3 players (trio). survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Lorenzo run?
The build on Lorenzo is Rust network protocol 2634 and build 167398, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Lorenzo online, and how reliable is it?
Lorenzo is down just now; the last sighting was 16 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Lorenzo located?
No region is published by Lorenzo. Rust Heatmap shows the location a server states. It does not look up the machine's location. 173.176.63.68:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Lorenzo?
The Rust Heatmap lists that Lorenzo fits are: Trio Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio brings it up.
What do the server tags on Lorenzo mean?
gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts3 (Group limit): Teams cap at 3; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): This build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Lorenzo publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Lorenzo?
Press F1 in Rust to open the console, then enter client.connect 173.176.63.68:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.