HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on HyperNode | Rust Development Server?
The average peak across its recent wipes is 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on HyperNode | Rust Development Server?
The record of HyperNode | Rust Development Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 52 days ago.
Player counts
How busy is HyperNode | Rust Development Server?
Last seen 23 days 10 hours ago, HyperNode | Rust Development Server is offline at the moment.
How does HyperNode | Rust Development Server rank against other Rust servers?
Ranked #15,962 on seven-day player hours, HyperNode | Rust Development Server is in the top 71% of all ranked servers.
Rules and settings
Which map does HyperNode | Rust Development Server run?
HyperNode | Rust Development Server runs a procedural map of size 3,500 with seed 123456789, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on HyperNode | Rust Development Server?
The name HyperNode | Rust Development Server does not specify a gather rate. The group limit is 10 players. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does HyperNode | Rust Development Server run?
Rust network protocol 2633 and build 165217 is the build HyperNode | Rust Development Server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is HyperNode | Rust Development Server online, and how reliable is it?
Offline at the moment: HyperNode | Rust Development Server was last seen 23 days 10 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is HyperNode | Rust Development Server located?
Nothing about a region comes from HyperNode | Rust Development Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 172.96.160.200:7730 is its address.
Tags
Which Rust Heatmap lists and filters include HyperNode | Rust Development Server?
The Rust Heatmap lists that HyperNode | Rust Development Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on HyperNode | Rust Development Server mean?
These are the tags HyperNode | Rust Development Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts10 (Group limit): Teams cap at 10; v2633 (Protocol): To join, run the same version: game protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join HyperNode | Rust Development Server?
To join by console, open it with F1 in Rust and enter client.connect 172.96.160.200:7730. Or press Launch Rust on this page, which connects you through Steam. https://hypernode.gg/ is where its website is.