Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h82 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 21d ago

moddedoxide
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,919
rank
top 72%
23d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 21d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

15.3 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on HyperNode | Rust Development Server?

Its recent wipes drew an average peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on HyperNode | Rust Development Server?

HyperNode | Rust Development Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 23 days 3 hours ago.

Population

How busy is HyperNode | Rust Development Server?

HyperNode | Rust Development Server went quiet 21 days 4 hours ago and is offline right now.

How does HyperNode | Rust Development Server rank against other Rust servers?

Player hours over seven days put HyperNode | Rust Development Server at #15,919, in the top 72% of ranked servers.

Rules and settings

Which map does HyperNode | Rust Development Server run?

The map on HyperNode | Rust Development Server is procedural, size 3,500 with seed 123456789, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on HyperNode | Rust Development Server?

The name HyperNode | Rust Development Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does HyperNode | Rust Development Server run?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates your game for you, and the protocol has to match for you to join.

Is HyperNode | Rust Development Server online, and how reliable is it?

Offline at the moment: HyperNode | Rust Development Server was last seen 21 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is HyperNode | Rust Development Server located?

Nothing about a region comes from HyperNode | Rust Development Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 172.96.160.200:7700.

Tags

Which Rust Heatmap lists and filters include HyperNode | Rust Development Server?

The Rust Heatmap lists that HyperNode | Rust Development Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.

What do the server tags on HyperNode | Rust Development Server mean?

gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags HyperNode | Rust Development Server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join HyperNode | Rust Development Server?

To join by console, open it with F1 in Rust and enter client.connect 172.96.160.200:7700. Or press Launch Rust on this page, which connects you through Steam. https://hypernode.gg/ is where its website is.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players The slot count is 40.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.