Hex Dev
Online 172.93.160.200:28015 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4° | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1° | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1° | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1° | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC28d ago | 5° | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC28d ago | 2° | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC30d ago | 3° | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1° | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC40d ago | 3° | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Hex Dev?
The average peak across its recent wipes is 2 players. The crowd on the latest wipe reached its peak 15 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Hex Dev?
No next wipe can be predicted: Hex Dev wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 13 days 8 hours ago.
Population
How busy is Hex Dev?
Of 40 slots on Hex Dev, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1. Look at 10:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Hex Dev rank against other Rust servers?
Player hours over seven days put Hex Dev at #10,129, in the top 46% of ranked servers.
Settings and rules
Which map does Hex Dev run?
Hex Dev runs a procedural map of size 5,250 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Fallout Vault 117 Map.
What are the rules and settings on Hex Dev?
The name Hex Dev does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Hex Dev run?
Rust network protocol 2635 and build 168909 on Linux is what Hex Dev runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Hex Dev online, and how reliable is it?
Online now: Hex Dev. Its reported uptime dates the last restart to about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Hex Dev located?
No region is published by Hex Dev. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 172.93.160.200:28015 is its address.
Does Hex Dev run smoothly?
The last 48 hours brought an average of 12 server fps and a floor of 1. Entities peaked at 150,433, counting buildings, deployables and all the rest of the world. The highest memory use was 4,559 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Hex Dev?
Modded Rust servers, by live population are the Rust Heatmap lists that Hex Dev fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Hex Dev mean?
These are the tags Hex Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Hex Dev?
Enter client.connect 172.93.160.200:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.