ThineTestServer
Offline 172.58.121.180:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:28 UTC17d ago | 1° | – | running | 0 |
| Sat 10 Oct, 22:03 UTC18d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ThineTestServer?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on ThineTestServer?
Its rhythm cannot yet be told: too few of ThineTestServer's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 17 days 16 hours ago.
Player counts
How busy is ThineTestServer?
The last time ThineTestServer was seen was 17 days 15 hours ago, and it is offline now.
How does ThineTestServer rank against other Rust servers?
Player hours over seven days put ThineTestServer at #14,402, in the top 65% of ranked servers.
Rules and settings
Which map does ThineTestServer run?
The game generates the procedural map on ThineTestServer.
What are the rules and settings on ThineTestServer?
A gather rate is not given in the name ThineTestServer. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does ThineTestServer run?
Rust network protocol 2634 and build 167398 on Windows is what ThineTestServer runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ThineTestServer online, and how reliable is it?
ThineTestServer is down just now; the last sighting was 17 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 10 October 2026.
Where is ThineTestServer located?
Nothing about a region comes from ThineTestServer. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 172.58.121.180:28015.
Tags
Which Rust Heatmap lists and filters include ThineTestServer?
These Rust Heatmap lists include ThineTestServer: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on ThineTestServer mean?
The game's server browser reads the tags ThineTestServer publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ThineTestServer?
Press F1 in Rust to open the console, then enter client.connect 172.58.121.180:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.