Rusty Balloon Knot
Offline 172.240.53.131:2856 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:02 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rusty Balloon Knot?
At their busiest, its recent wipes averaged 2 players. 25 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Rusty Balloon Knot?
The only wipe on Rusty Balloon Knot is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 27 days 3 hours ago.
Player counts
How busy is Rusty Balloon Knot?
The last time Rusty Balloon Knot was seen was 15 days ago, and it is offline now.
How does Rusty Balloon Knot rank against other Rust servers?
The top 71% of ranked servers includes Rusty Balloon Knot, at #15,230 for player hours over the last seven days.
Settings and rules
Which map does Rusty Balloon Knot run?
The map on Rusty Balloon Knot is procedural, size 3,500 with seed 1862422565, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rusty Balloon Knot?
The name Rusty Balloon Knot does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Rusty Balloon Knot run?
Rust network protocol 2634 and build 166494 on Linux is what Rusty Balloon Knot runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Rusty Balloon Knot online, and how reliable is it?
Offline at the moment: Rusty Balloon Knot was last seen 15 days ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 1 October 2026.
Where is Rusty Balloon Knot located?
No region is published by Rusty Balloon Knot. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 172.240.53.131:2856 is its address.
Tags
Which Rust Heatmap lists and filters include Rusty Balloon Knot?
Modded Rust servers, by live population are the Rust Heatmap lists that Rusty Balloon Knot fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rusty Balloon Knot mean?
These are the tags Rusty Balloon Knot publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp150 (Max players): Slot count: 150; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): This build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rusty Balloon Knot?
Enter client.connect 172.240.53.131:2856 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.