Rust HeatmapInfrared · players
IR live Players33,162 Servers11,622 Warm2,812 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–500° · slots

[US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly

Offline 172.240.227.20:25618 checked 16h ago

3x moddedoxide
Sp1 · players now 0/ 500
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 07:00flare: a wipe in that hourWed 13:00
0
7-day average
peak 2
#6,789
rank
top 30%
22d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 16h ago

Li2Players

AveragePeak
00.250.50.75107:0013:0019:0001:0007:0013:00

Hourly average and peak, UTC.

Li3Server performance

010020030040007:0013:0019:0001:0007:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 01:05 UTC22d ago 3 – running 0
Sat 3 Oct, 07:49 UTC25d ago 0 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
HollowServers.co 3x Solo/Duo |LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 127 on average
220 / 225
HollowServers.co 3x Solo/Duo/Trio |LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 122 on average
69 / 100
AceRust.com 3x Solo/Duo|LootX3|JUST FULLWIPED
NA · groups of 8+ · 3x · biweekly · 105 on average
31 / 100
[US] Upsurge Main | 3x Vanilla | 10/27
NA · groups of 12+ · 3x · weekly · 96 on average
60 / 170
[US] AshRust 3x Monthly | QoL/Loot+ | Full Wiped
NA · groups of 100+ · 3x · monthly · 35 on average
16 / 100
AceRust.com 3x Monthly Solo/Duo/Trio/Quad | JUST FULL WIPED
NA · groups of 8+ · 3x · monthly · 14 on average
8 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

The average peak across its recent wipes is 2 players. 22 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

Its rhythm cannot yet be told: too few of [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 5 hours ago.

Population

How busy is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

The last time [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly was seen was 16 hours ago, and it is offline now. A seven-day average of 0 players, with a peak of 2. Look at 09:00 UTC for the last 48 hours: that hour averaged 0 players.

How does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly rank against other Rust servers?

The top 30% of ranked servers includes [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly, at #6,789 for player hours over the last seven days.

Rules and settings

Which map does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly run?

A procedural map of size 3,600 with seed 746719189, generated by the game, runs on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

3x gather is what [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly advertises in its name. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly run?

Rust network protocol 2635 and build 168909 on Linux is what [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly runs. Steam updates your game for you, and the protocol has to match for you to join.

Is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly online, and how reliable is it?

Offline at the moment: [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly was last seen 16 hours ago. Its reported uptime dates the last restart to about 5 hours ago. It was up 158 of 168 hours across the last 7 full days, or 94% of the time. The first record of it on Rust Heatmap is 26 September 2026.

Where is [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly located?

The name of [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly points to North America, though no region tag is published. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 172.240.227.20:25618.

Does [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly run smoothly?

The last 48 hours brought an average of 220 server fps and a floor of 188. The world held as many as 79,034 entities, buildings and deployables included. At its peak it held 3,033 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

The Rust Heatmap lists that [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly fits are: 3x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x brings it up.

What do the server tags on [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly mean?

The game's server browser reads the tags [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly publishes: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): This server has 500 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [US] Hardcore Haven 3X | Loot++/Shop/Clan/Instant | BiWeekly?

Enter client.connect 172.240.227.20:25618 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp500
Max players This server has 500 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.