The Playground | Experimental Mods & Testing
Online 172.240.123.100:25602 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:04 UTC4d ago | 3° | – | running | 0 |
| Sat 17 Oct, 16:51 UTC11d ago | 1° | halved by day 1 | 6.9 days | 0 |
| Fri 16 Oct, 20:54 UTC12d ago | 1° | – | 0.8 days | 0 |
| Sun 4 Oct, 15:36 UTC24d ago | 1° | halved by day 2 | 12.2 days | 0 |
| Thu 1 Oct, 17:45 UTC FW27d ago | 2° | halved by day 1 | 2.9 days | 1 |
| Tue 29 Sep, 19:21 UTC29d ago | 2° | – | 1.9 days | 0 |
| Sat 19 Sep, 18:57 UTC39d ago | 2° | halved by day 1 | 10 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on The Playground | Experimental Mods & Testing?
The average peak across its recent wipes is 2 players. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on The Playground | Experimental Mods & Testing?
No next wipe can be predicted: The Playground | Experimental Mods & Testing wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 23 hours ago.
Player counts
How busy is The Playground | Experimental Mods & Testing?
Of 40 slots on The Playground | Experimental Mods & Testing, 0 are in use right now. A seven-day average of 0 players, with a peak of 3. Look at 23:00 UTC for the last 48 hours: that hour averaged 0 players.
How does The Playground | Experimental Mods & Testing rank against other Rust servers?
The top 23% of ranked servers includes The Playground | Experimental Mods & Testing, at #5,106 for player hours over the last seven days.
Settings and rules
Which map does The Playground | Experimental Mods & Testing run?
The map on The Playground | Experimental Mods & Testing is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on The Playground | Experimental Mods & Testing?
A gather rate is not given in the name The Playground | Experimental Mods & Testing. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does The Playground | Experimental Mods & Testing run?
Rust network protocol 2635 and build 168909 on Linux is what The Playground | Experimental Mods & Testing runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is The Playground | Experimental Mods & Testing online, and how reliable is it?
Online now: The Playground | Experimental Mods & Testing. About 10 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is The Playground | Experimental Mods & Testing located?
No region is published by The Playground | Experimental Mods & Testing. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 172.240.123.100:25602.
Does The Playground | Experimental Mods & Testing run smoothly?
Average server fps over the last 48 hours was 63; it never dropped below 25. The world held as many as 151,610 entities, buildings and deployables included. Memory use reached 4,725 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include The Playground | Experimental Mods & Testing?
These Rust Heatmap lists include The Playground | Experimental Mods & Testing: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on The Playground | Experimental Mods & Testing mean?
The game's server browser reads the tags The Playground | Experimental Mods & Testing publishes: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join The Playground | Experimental Mods & Testing?
Press F1 in Rust to open the console, then enter client.connect 172.240.123.100:25602. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://mrga.craftingstore.net/.
