Carbon Plugin Dev
Offline 172.105.105.17:28015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 05:00 UTC10d ago | 0° | – | running | 0 |
| Wed 14 Oct, 05:44 UTC15d ago | 0° | – | 5 days | 0 |
| Fri 2 Oct, 18:56 UTC26d ago | 0° | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Carbon Plugin Dev?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Carbon Plugin Dev?
There is no next wipe to predict on Carbon Plugin Dev, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 10 days 9 hours ago.
Player counts
How busy is Carbon Plugin Dev?
The last time Carbon Plugin Dev was seen was 9 days 21 hours ago, and it is offline now.
How does Carbon Plugin Dev rank against other Rust servers?
The top 70% of ranked servers includes Carbon Plugin Dev, at #15,306 for player hours over the last seven days.
Settings and rules
Which map does Carbon Plugin Dev run?
A procedural map, generated by the game, runs on Carbon Plugin Dev.
What are the rules and settings on Carbon Plugin Dev?
A gather rate is not given in the name Carbon Plugin Dev. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Carbon Plugin Dev run?
The build on Carbon Plugin Dev is Rust network protocol 2634 and build 167781, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Carbon Plugin Dev online, and how reliable is it?
Offline at the moment: Carbon Plugin Dev was last seen 9 days 21 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 2 October 2026.
Where is Carbon Plugin Dev located?
A region is not published for Carbon Plugin Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 172.105.105.17:28015.
Lists and filters
Which Rust Heatmap lists and filters include Carbon Plugin Dev?
The Rust Heatmap lists that Carbon Plugin Dev fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Carbon Plugin Dev mean?
These are the tags Carbon Plugin Dev publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Carbon Plugin Dev?
To join by console, open it with F1 in Rust and enter client.connect 172.105.105.17:28015. Or press Launch Rust on this page, which connects you through Steam.