TEST COPY (update check)
Offline 171.254.141.176:28025 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TEST COPY (update check)?
The record of TEST COPY (update check)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 9 days 18 hours ago.
Player counts
How busy is TEST COPY (update check)?
The last time TEST COPY (update check) was seen was 4 days 22 hours ago, and it is offline now. A seven-day average of 0 players.
How does TEST COPY (update check) rank against other Rust servers?
The top 69% of ranked servers includes TEST COPY (update check), at #15,338 for player hours over the last seven days.
Map and rules
Which map does TEST COPY (update check) run?
A procedural map, generated by the game, runs on TEST COPY (update check).
What are the rules and settings on TEST COPY (update check)?
A gather rate is not given in the name TEST COPY (update check). 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TEST COPY (update check) run?
Rust network protocol 2635 and build 168909 on Windows is what TEST COPY (update check) runs. To join, your game must match the protocol; Steam handles the update.
Is TEST COPY (update check) online, and how reliable is it?
Last seen 4 days 22 hours ago, TEST COPY (update check) is offline right now. It was up 0 of 96 hours across the last 4 full days, or 0% of the time. Rust Heatmap has had it on record since 24 October 2026.
Where is TEST COPY (update check) located?
No region is published by TEST COPY (update check). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 171.254.141.176:28025.
Lists and filters
Which Rust Heatmap lists and filters include TEST COPY (update check)?
Modded Rust servers, by live population are the Rust Heatmap lists that TEST COPY (update check) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TEST COPY (update check) mean?
These are the tags TEST COPY (update check) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join TEST COPY (update check)?
To join by console, open it with F1 in Rust and enter client.connect 171.254.141.176:28025. Or press Launch Rust on this page, which connects you through Steam.