RustProject DEV
Offline 171.225.248.66:28015 checked 12h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RustProject DEV?
Its rhythm cannot yet be told: too few of RustProject DEV's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 16 hours ago.
Population
How busy is RustProject DEV?
RustProject DEV went quiet 12 hours ago and is offline right now. The average across the last seven days is 1 players; the peak reached 1. Look at 09:00 UTC for the last 48 hours: that hour averaged 1 players.
How does RustProject DEV rank against other Rust servers?
The top 33% of ranked servers includes RustProject DEV, at #7,282 for player hours over the last seven days.
Map and rules
Which map does RustProject DEV run?
The game generates the procedural map on RustProject DEV.
What are the rules and settings on RustProject DEV?
The name RustProject DEV does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does RustProject DEV run?
Rust network protocol 2635 and build 168909 is the build RustProject DEV runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RustProject DEV online, and how reliable is it?
RustProject DEV is down just now; the last sighting was 12 hours ago. It was up 12 of 48 hours across the last 2 full days, or 25% of the time. It first appears in Rust Heatmap records on 26 October 2026.
Where is RustProject DEV located?
Nothing about a region comes from RustProject DEV. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 171.225.248.66:28015.
Lists and filters
Which Rust Heatmap lists and filters include RustProject DEV?
The Rust Heatmap lists that RustProject DEV fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on RustProject DEV mean?
These are the tags RustProject DEV publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RustProject DEV?
Press F1 in Rust to open the console, then enter client.connect 171.225.248.66:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.