RustProject DEV
Offline 171.225.248.104:28015 checked 23d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 13:41 UTC24d ago | 1° | – | running | 1 |
| Thu 1 Oct, 19:18 UTC FW27d ago | 1° | held half | 2.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RustProject DEV?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 2 hours in. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on RustProject DEV?
Its rhythm cannot yet be told: too few of RustProject DEV's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 6 hours ago.
Population
How busy is RustProject DEV?
RustProject DEV went quiet 23 days 9 hours ago and is offline right now.
How does RustProject DEV rank against other Rust servers?
The top 61% of ranked servers includes RustProject DEV, at #13,809 for player hours over the last seven days.
Settings and rules
Which map does RustProject DEV run?
RustProject DEV runs a procedural map, which the game generates.
What are the rules and settings on RustProject DEV?
The name RustProject DEV does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RustProject DEV run?
The build on RustProject DEV is Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RustProject DEV online, and how reliable is it?
RustProject DEV is down just now; the last sighting was 23 days 9 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 28 September 2026.
Where is RustProject DEV located?
Nothing about a region comes from RustProject DEV. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 171.225.248.104:28015.
Tags
Which Rust Heatmap lists and filters include RustProject DEV?
The Rust Heatmap lists that RustProject DEV fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on RustProject DEV mean?
These are the tags RustProject DEV publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RustProject DEV?
Enter client.connect 171.225.248.104:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.