Rust HeatmapInfrared · players
IR live Players54,561 Servers11,701 Warm3,263 Fresh wipes · 3h144 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Kordyva Carbon Vanilla Acceptance | SA

Online 170.81.87.230:28018 checked 11m ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 11:00flare: a wipe in that hourThu 08:00
0
7-day average
peak –
#15,338
rank
top 69%
6d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 11m ago

Li2Players

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Li3Server performance

010020030040011:0020:0005:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct13 Oct16 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12.2 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 22:51 UTC6d ago 0 – running 0
Sat 10 Oct, 17:13 UTC18d ago 0 – 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
130 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
192 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
73 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
10 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
17 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Kordyva Carbon Vanilla Acceptance | SA?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Kordyva Carbon Vanilla Acceptance | SA?

Its rhythm cannot yet be told: too few of Kordyva Carbon Vanilla Acceptance | SA's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 11 hours ago.

Player counts

How busy is Kordyva Carbon Vanilla Acceptance | SA?

Of 10 slots on Kordyva Carbon Vanilla Acceptance | SA, 0 are in use right now. Averaged over the past week: 0 players.

How does Kordyva Carbon Vanilla Acceptance | SA rank against other Rust servers?

The top 69% of ranked servers includes Kordyva Carbon Vanilla Acceptance | SA, at #15,338 for player hours over the last seven days.

Rules and settings

Which map does Kordyva Carbon Vanilla Acceptance | SA run?

A procedural map of size 1,000 with seed 987654, generated by the game, runs on Kordyva Carbon Vanilla Acceptance | SA. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Kordyva Carbon Vanilla Acceptance | SA?

A gather rate is not given in the name Kordyva Carbon Vanilla Acceptance | SA. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Kordyva Carbon Vanilla Acceptance | SA run?

The build on Kordyva Carbon Vanilla Acceptance | SA is Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.

Is Kordyva Carbon Vanilla Acceptance | SA online, and how reliable is it?

Right now Kordyva Carbon Vanilla Acceptance | SA shows as online. The uptime it reports puts the last restart at about 1 hours ago. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. Rust Heatmap has had it on record since 10 October 2026.

Where is Kordyva Carbon Vanilla Acceptance | SA located?

A region is not published for Kordyva Carbon Vanilla Acceptance | SA. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 170.81.87.230:28018.

Does Kordyva Carbon Vanilla Acceptance | SA run smoothly?

The last 48 hours brought an average of 240 server fps and a floor of 240. The world held as many as 3,639 entities, buildings and deployables included. At its peak it held 934 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Kordyva Carbon Vanilla Acceptance | SA?

Modded Rust servers, by live population are the Rust Heatmap lists that Kordyva Carbon Vanilla Acceptance | SA fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Kordyva Carbon Vanilla Acceptance | SA mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Kordyva Carbon Vanilla Acceptance | SA publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Kordyva Carbon Vanilla Acceptance | SA?

Enter client.connect 170.81.87.230:28018 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.